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6th EAI International Conference on Serious Games, Interaction and Simulation

June 16–17, 2016 | Porto, Portugal
Workshop: Using Game Editors to Create Serious Games, Carlos Vaz de Carvalho
Opening: Carlos Vaz de Carvalho, Paula Escudeiro
Session 1 (Chair: Carlos Vaz de Carvalho)
263396 Using Games for the Phonetics Awareness of Children with Down syndrome
263398 Improving the learning of child movements through games
264069 ClueKing: System Approach Allowing Parents to Customize an Informal Learning Environment for Children
Session 2 (Chair: Paula Escudeiro)
263433 Learning Analytics Model in a Casual Serious Game for Computer Programming Learning
263363 GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities
263407 Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation
263837 Designing game strategies: An analysis from knowledge management in software development contexts
Session 3 (Chair: Bertil Marques)
263822 Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment
263903 The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games
263694 A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion
263413 Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN)
Session 4 (Chair: Ana Barata)
263370 Sign Language Support – Adding a Gesture Library to the Leap Motion SDK
263812 VirtualSign Game Evaluation
263714 A New Methodology for Information Representation Applied to Context of Intelligence Analysis: Labrint, a Serious Game for Law Enforcement and Intelligence Learning Applications
263409 Towards a development of a requirements ontology for pervasive games based learning systems based on requirements engineering process
Session 5 (Chair: António Coelho)
263411 Social Mpower: An Educational Game for Energy Efficiency
263652 Gamification at Scraim
263615 Virtuality Continuum and Storytelling: Simulation, Interactivity, User Experience and Interaction Design Virtual and Mixed Environments
Closing: António Coelho