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6th EAI International Conference on Serious Games, Interaction and Simulation

June 16–17, 2016 | Porto, Portugal


Serious Games Show


The Serious Game Show session will allow serious game designers and creators to demonstrate their skills and products in an international setting and have them evaluated by their peers. This way, SGAMES 2016 attendees will be able to see and test serious games in a showcase of exemplary and best-practice products.

Two different lines are available: academic and professional games. The first one is for students that are developing their games in the scope of an academic activity. The second line is dedicated to games that have been created for professional purposes or in the scope of funded R&D projects. Independently of the line, submitted games should have a clear serious goal and be in an advanced stage of development that allows for experimenting and testing. There are no restrictions to the platforms and operating systems that games are running on (non-digital games are also accepted).

Interested participants should send the following information about the game (although the game can be in any language, the information should be provided in English) until the 10th of June. Although it is preferable that one presenter showcases just one game, a single participant can register more than one game.


Presenter name / affiliation:

Line: Academic / Professional

Main serious objective:

Game concept (500 words maximum):

Demo, download or gameplay video link (optional but recommended):


In the Serious Game Show presenters are responsible for setting up the conditions (equipment, publicity material, etc.) to demonstrate/test the games. Suitable power and furniture will be provided by the conference organizers. Games will be evaluated by a jury and by conference participants in a weighted process following criteria on Usability, Gameplay and Purpose. The best-scored game in each line will be awarded a prize. Winners will be announced in the SGAMES 2016 closing session.