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6th EAI International Conference on Serious Games, Interaction and Simulation

June 16–17, 2016 | Porto, Portugal



Dr. Sylvester Arnab is a Reader in Games Science at Coventry University, UK co-leading research at the Disruptive Media Learning Lab (DMLL). With more than 10 years research experience in simulation, serious games and gamification combined, his research interests include gameful, playful and pervasive designs that transform ordinary tasks into extraordinary experiences. As lead of the Games Science research at the DMLL, Sylvester is also leading the EU Horizon 2020 BEACONING project (worth €5.9 million with 15 partners), which aims to foster ‘anytime anywhere’ learning using pervasive, context-aware and gamified techniques.

Dr Sylvester Arnab

Reader in Game Science, Co-Lead Research

Disruptive Media Learnign Lab

Coventry University


Title: The power of play in pervasive learning

The talk will explore the potential, implication and impact of game-based approaches and interventions in response to the opportunities,requirements and challenges motivated by the blurring of the boundaries between digital and physical as well as formal and informal spaces and contexts.

The talk will include perspectives on pervasive and gamified learning including  the BEACONING project funded by the Eu Commision under the H2020 programme. BEACONING investigates the impact of hybrid and gamified learning approaches towards facilitating anytime anywhere learning for STEM subjects. Perspectives and lessons learnt in the field are key to informing strategies in integrating knowledge, tools and services towards facilitating pervasive learning and teaching using game techniques and technologies.


Image result for rui pradaDr. Rui Prada , INESC-ID

Rui Prada is an assistant professor at the Computer Science Department of Instituto Superior Técnico – University of Lisbon, where he teaches courses on User Centred Design, Game Design and Development and Socially Intelligent Agents. He is a senior researcher at INESC-ID in the Intelligent Agents and Synthetic Characters Group, where he develops his current research interests in developing artificial intelligence mechanisms to improve user interaction with interactive virtual environments, such as games. Particularly, he pursues the development of computational models for social intelligence and social believability and the development of serious games. He is co-author of the book “Design e Desenvolvimento de Jogos” and co-founder of the Sociedade Portuguesa de Ciências dos Videojogos (SPCV).