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5th EAI International Conference on Serious Games, Interaction and Simulation

September 16–18, 2015
Novedrate, Italy


5th EAI International Conference on Serious Games, Interaction and Simulation


- Find the final program here.

Sharing is caring - tweet about us with our official hashtag #SGAMES2015

“21st century games for health” Workshop to be held at SGames 2015, read more here


'Didactic aspects of game-based learning'

Insight into Serious Games By Joze Rugelj, Workshops for SGames 2015


‘I do believe gaming makes a better world’

Interview with Prof. Vaz de Carvalho, General Chair for SGames 2015


''Are Serious Games really Games?''  Read insight into Serious Games

by Prof. Carlos Vaz de Carvalho, General Chair for SGAMES 2015:



Games are structured contexts where players have clear objectives, with victory as end goal. In a game, players must overcome challenges and face opponents (real or game characters) but always respecting a clearly-defined set of rules. Failure to follow these rules implies a punishment or penalty. Games can involve one player acting alone, two or more players acting cooperatively, or players or teams of players competing between themselves. Games can offer an incredibly immersive and engaging environment where users ‘learn by doing’ and from their own mistakes in a controlled environment that is able also to improve teamwork, social skills, leadership and collaboration.


Serious Games focus on the design, development, use and application of games for purposes other than entertainment. Education and training represent the main areas of application of Serious Games but they have been used, with success, for health, research, emergency planning, advertisement and military purposes. The most striking effect in the use of Serious Games is an increased motivation and engagement. As such, Serious Games require specific design, recreating real scenarios through interactive and/or immersive environments.


However, in spite of the existing evidence of success, there is still a limited use of Serious Games. This has mainly to do with social concerns and stereotypes about the relation of games and serious purposes. Other issues relate to physical and cost barriers, hardware and license cost, access (for online games), maintenance and support. But this limited use is also related to the lack of extended evidence of effective application.


The International Conference on Serious Games, Interaction and Simulation is a multidisciplinary approach to the presentation of research, theory, application, practice and validation in the field of Serious Games for any level and any area. As such it will cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology. SGames 2015 is interested in new scientific approaches and results from experiments and real-life applications.



  • The event is endorsed by the European Alliance for Innovation, a leading community-based organisation devoted to the advancement of innovation in the field of ICT.
  • All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries.
  • Proceedings are submitted for inclusion to the leading indexing services: DBLP, Google Scholar, Thomson Scientific ISI Proceedings, EI Elsevier Engineering Index, CrossRef, Scopus, as well as ICST's own EU Digital Library (EUDL).
Selected papers, particularly those nominated for the Best Paper competition, will be automatically considered for publication in the EAI Endorsed Transactions on Serious Games.


We invite submissions that deal with issues including, but not limited to:

  • Technology, tools and systems for Serious Games
  • Game platforms, toolkits, frameworks, engines, APIs and libraries
  •  Game interfaces (input devices, speech, gestures)
  •  Content generation tools
  •  Immersive Environments, virtual environments, virtual reality, augmented reality, mixed reality use for Serious Games
  • Games for education and training
  • Games for emergency and disaster management, crowd simulation, crime scene investigation
  • Games for health, medical training, therapy
  • Games and art
  • Serious Games for other purposes
  • Games for science and research
  • Game platforms
  • Online, Multi-user games
  • Games for mobile, handheld, and connected systems
  • Game Security and Networking
  • Future Issues of Serious Games
  • Accessibility and inclusive design for Serious Games
  • Serious games design
  • Gaming communities, games and society
  • Evaluation of Serious Games